Tales of Omaterra
Become a Member of The Sentinels of Hope, the heroic adventurers guild!
A world built around Greek, Norse, & Egyptian mythology, Tales of Omaterra is a series of one-shots and short campaigns built around mythological threats, monsters, and high level, high power adventures. Join up today, and join one of my weekly one-shots online through Roll20 and Discord!
Omaterra Game Options
Mini Campaigns of 3-4 Sessions with complete storylines - $15.00/Session Per Player
One-Shots, Arena Fight Arcs, or Monster of the Week Sessions - $12.00/Session Per Player
Beginner Friendly One-Shots and Short Campaigns - $15.00/Session Per Player
High Level One-Shots and Short Campaigns(10th-20th Level) - $15.00/Session Per Player
Playing in Omaterra
In the world of Omaterra, there have been three separate thousand-year wars, leading to the current age of peace, brought through demilitarization and the choice to rely on godly champions like yourselves to protect the world. You are the chosen ones of the gods, and joined the ranks of many other heroes, some still unknown, others world famous. Be the great demigod hero you’ve always wanted to be. Be the warrior who shakes the world and changes history.
You belong to an adventurer’s guild, chasing down and eliminating grave threats. You carry on you a marking, a sigil of blue, green, white, or gold, to mark your chosen purpose and goals. These sigils set you apart from other people, and show the world your closeness and favor amongst the gods. Be a demigod or chosen champion of a deity of your choice from these three cultures.
Tech Levels
Rudimentary but improving technology, musket and flintlock pistol firearms, explosives like dynamite, high magical content, high magical availability, and more advanced vehicles and automatons, hydro-powered machines and steam engines as the most recent technological development. Electricity available in certain locations.
Themes of the Setting
Religion/Theology
Monsters & Heroes
Apocalypses
Glory & Fame
High Fantasy Content
High Power Heroes
One-Shot Premises
Story Based One-Shots
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The party is hired to investigate a strangely empty town through their guild, The Sentinels of Hope. They don’t know exactly what’s happening, but the village's civilians have been dying left and right, previously strong soldiers withering away and survivors who fled claiming there is a powerful force of evil that commands the spirits that are targeting the soldiers, while the presence is targeting everyone else, killing them in their hiding places, and the sky outside is dark as night even during the day.
The guild librarian and historian has some theories as to what exactly is continuing to plague the land and has given you a list of monsters that might be the cause, and the darkness of night and shadow is spreading across the land outside of the Greek town of Cebrion, encroaching on the beautiful orchards and farmlands surrounding the town.
The party is chosen to handle the issue, and stop whatever is happening there. Find the source of the darkness, end the threat.Features of the One-Shot
Monster Hunt
Save the Civilians
One-Shot/One Session
$12.00/Player
2 Rare Magic Items + 1 Uncommon Magic Item
70/30 Combat/Roleplay
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The party is on the road, and finds a powerful spear and a broken hand axe, both of which they find they cannot use. They are unable to wield them as they start to overwhelm their minds with indecipherable speech and show them visions of battlefields they’ve never seen, but when they first found the spear, pierced into a stone outcropping in the northern wilderness, they saw the face of a beautiful woman with long braided gray hair and grey eyes, with blood trickling from her mouth. They see a figure run away into the woods and disappear in a burst of white snowfall and a gust of wind.
Their dreams have been strange of late, and the players can all smell the overwhelming scent of fresh fallen snow and what they believe are feathers and birds. Finally, in their dreams, they hear the voice of Odin and Freyja, speaking to them in the dark, telling them to return the items to the body of the rightful wielder, a Valkyrie named Katla Thorssdottr, a Valkyrie under their charge, who was murdered by a dangerous hunter that is hidden from their sight, even from Heimdall.
The party is given the task of finding Katla’s body and returning the found weapons, somewhere in the forest they are travelling through, and to find and kill the murderer, who they believe is still in the forest.
Features of the One-Shot
Norse Themes, Survival, Tracking, Exploration
Divinely Given Quest
One-Shot/One Session
$12.00/Player
2 Rare Magic Items + 1 Uncommon Magic Item
50/50 Combat/Roleplay
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The party is charged with looting a wild phoenix’s cave while the phoenix is away, looking for a lost relic for a wealthy benefactor. The phoenix is an undead phoenix, and has a small hidden lair that must be infiltrated and the phoenix slain. The great treasure inside is supposedly an item that absorbs sunlight, called the Darksun Orb, and the party is being offered 3,500gp each for its return to the wizard.
Features of the One-Shot
Exploration, Dungeon Theme
One-Shot/One Session - 8th Level Start
$12.00/Player
1 Uncommon Magic Item + 1 Common Magic Item
60/40 Combat/Roleplay
Monster of the Week - One-Shots
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The borders protecting the World Tree on Omaterra have failed and a great purple worm has appeared and climbed down to earth, and is wreaking havoc in the northern reached of Omaterra.
As members of the Eddanir Branch of The Sentinels of Hope, you have been dispatched to deal with the threat before it launches an attack against the Norse city of Bjornstad.
Features of the One-Shot
Monster of the Week
Burrowing, Gargantuan Enemy
Combat Oriented
Save the City, Save the Civilians.
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In the Asumin Empire in the south, there has been a catastrophic eruption of Mount Muspel, unleashing upon the world a powerful, terrifying creature known as the Tarrasque.
Many military forces have been sent to send it back where it came from, but all attempts have failed. The Sentinels of Hope guild has been hired to send some of their strongest to slay the fowl beast and send its corpse far from this realm.
You have been given a runic amulet that is powerful enough to send the Tarrasque far away into the nine realms to stop it from regenerating and reappearing in Omaterra.
Slay the Tarrasque upon the mountainsides and the molten lava and rivers of fire in the famous Mount Muspel to complete your task.
Features of the One-Shot
High Level FightFor More Experienced Players
High Stakes Fight
Combat Oriented
Volcano, Fire, Lava
Ancient Egyptian Themes
1 Very Rare Magic Item + 2 Rare Magic Items, or Trade 1 Very Rare + a Rare Magic Item for a Legendary Magic Item + a Rare Magic Item.
Combat Oriented, Environmental Dangers
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You and the other members of your party have been dispatched and called to a location deep underground the Egyptian capital city of Thotherun, as a nasty curse has been laid upon the mages of the city, and even the high priests and mages of the universities all across the city have been having trouble casting spells.
You hear about a strange light that has been glowing through the sewer grates throughout the southern areas of the city, and the light seems to move as if it has a mind of it’s own. You are not quite sure what is causing it, but the academics and priests claim that this has happened before, and the last time this occurred, a Beholder had been laying ancient curses upon the cities and towns in the area. Eye witnesses confirm their own sights of the beholder in question and his minions, sneaking throughout the city in the night.
Find the beholder and its minions and slay them. Return with an eye or body part of the beholder and gain a 3,500gp reward and an Uncommon magic item each for completing the task.
Features of the One-Shot
High Level Enemy with Minions
Tracking and Exploration, Underground Themes
2 Uncommon Magic Items or 1 Rare Magic Item
50/50 Combat/Exploration
Short Campaign Premises
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You are all heroes and members of the Sentinel’s of Hope Adventurer’s Guild in the greek capitol city of Poseris.
You and your allies have been on a few small adventurers by yourselves and have agreed to work together more often, being somewhat familiar with each other at this period of time.
Your dreams of late have been haunted by the roaring of fire, the sizzling of lava, and you can hear the sound of whispering in your nightmares. The great fiery mountain in the Egyptian empire of Asumia is rumbling, and news has travelled to Poseris about the awakening of a previously defeated cult known as The Burning Brush, a cult devoted to the Norse fire giant Surtr, who is supposed to slay the Norse god Frey at Ragnarök.
You each have received a letter on dark red parchment and golden ink, supposedly a calling from the gods themselves, to find out what is going on at the mountain, to defeat the cult, and to stop Surtr’s cult from wreaking havoc throughout Asumia.
You only know a few things, described in the letters;
Surtr is attempting to break free of his prison in the mountain, and his reborn cult is attempting to assist
The Mountain has become dangerous once again after a decade of silence, the mountain alive with threats once again.
The Burning Brush has aligned itself with the desert fire giants to form a stronger force than they had had before. You will have to navigate around the giants or slay them to complete your mission and discovering the cult’s grand plan.
The Cultists have successfully stolen a Norse runic artifact known as The Emberhilt, which supposedly is what remained of Surtr’s great weapon the last time he attempted to rise, and the cultists are attempting to rebuild the great sword and use it to awaken their lord and master.
This Campaign is a higher level campaign,. 3-5 Sessions in length, starting at 8th Level and ending on 11th-13th level.
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You are adventurer’s from the great city of Gata, the largest city in Omaterra, that reaches from sea to sea across the Norse Empire/Eddanir Empire. There have been rumors floating around the guilds and mercenary camps throughout the land of three dead Valkyries, found deceased and buried by the clerics and warriors of the realm. Their deaths are causing quite a stir, and fear is beginning to grip the public.
You and your allies have been singled out among many other adventurers who have taken on the task of uncovering what is going on. Your relationship with the Eddanir based heroes guild known as The Silver Tide has made you eligible for official hire by the Queen of Gata, the Storm Giantess Nagrirr. You are hired and given a stipend of around 5,000gp and 3,500sp to take on this task and find out who or what is killing the valkyrie’s.
There is rumor that the valkyrie’s all showed signs of death from their own swords, or at least a sword similar to the ones often carried by the Valkyrie’s themselves. Even the All-Father Odin seems to be getting involved in the mystery, with many great priests claiming to have seen Odin at the burials of the Valkyrie’s.
You take upon yourself this task with the following rumors and leads;
The mountains of between Gata and the Empire Capitol of Allthir seem to have fallen mysteriously silent, the rangers of the empire even avoiding the area due to the disturbing silence and rumors of something large and dangerous patrolling the mountains that wasn’t there before.
You have heard tell through your guilds master of information, the human man known only as Peasant, and the Guild master Thragira, a retired hero, that the distant, echoing sound of sonic booms have been heard echoing throughout the mountains closer to Allthir, and those booms are believed to be Valkyrie’s fighting something or someone.
You have been informed by a mercenary group that one of their members claimed to have been tracked by a humanoid, likely a giant, for several days before the mercenary disappeared.
You have seen and heard many things in your dreams as of late, the sound of the All-Father Odin and the Vanir Goddess Freyja talking about the deaths of the Valkyrie’s, with Freyja claiming that the deaths could not have happened with any normal weapon, and Odin showing you visions of a great silver longsword covered in elder futhark runes pierced into the ground somewhere covered in snow.
It is up to you have you wish to explore the mountains, the world, and the regions of the Eddanir Empire to locate those killing the Valkyrie’s. You are not obligated to bring them in alive, but there is a great reward of 6,000gp and 4,000sp each if you are able to capture them and bring them in for questioning in Gata.
This campaign starts at 12th level and ends around 15th-17th level.
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You are Egyptian adventurers who have been hired by a due of retired heroes in the Asumin Empire/Egyptian Empire. These heroes have their hands full with a series of violent cults that have emerged throughout the
Egyptian capitol of Thotherun, and their own guild of adventurers has been hired as protectors throughout the city alongside the military and the city guard.They offer magic items and a prize of 8,500gp for assisting them and their people in tracking down the leaders of a cult known as The Burning Brush in the abandoned noble district, emptied now due to the mass exodus of the nobles after a series of murders targeting the wealthy in the city. This strife within the city walls has caused a fair amount of chaos, as citizens are terrified of being the next victim, and the remaining nobles have left the public eye.
Shops close earlier in the evening, the pharaoh refuses to call for aid from their allies, and the heroic residents of the city are busy keeping the peace and protecting those who need it, leaving you and your allies to take on the task of finding and capturing the killers and the cult leaders and bringing them to the palace in Thotherun, where the Pharaoh and city guard can punish them and question them.
The priests in the city have taken defensive positions and the people are on edge. Find the killers, bring them in alive, and be rewarded with prize money and your choice of available magic items.
This campaign starts at 6th level and ends around 9th-11th level.
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You are members of what was once a great mercenary company, that has now fallen into ruin and poverty, it’s great horde of treasure stolen, its guild master slain by a shadow some weeks ago, the guild attempting to salvage what is left as your guildhouse in the the Greek city of Coriss suffers from what the city officials and heroes of the realm call a curse.
Your leaders have systematically disappeared in the night while they slept, and even your own dreams are affected by something massive, dark, and nearly invisible seems to walk through your dreams as if it is watching you specifically.
The priests claim that your guild is not being plagued by just any monster, but by Nightwalkers and Moros, Greek God of Doom.
In a last ditch attempt to save yourselves and the guild at large, your remaining members have pooled their funds together and have paid a Norse Runecrafter to make you all amulets and goggles that will allow you to see into the realm of darkness and dreams to better find this creature and kill it.
In addition, you all are plagued mentally and emotionally by a constant fear, of dread, and can feel your bodies and minds weakening due to a curse the priests agree was laid upon the guild by Moros, the God of Doom himself.
Some members still hold out hope that the guild master, a half-orc by the name of Ranagar, the Restless, and his partner, an Orc woman by the name of Ligra, The Sleepless are still alive and captured by the Nightwalker or Moros.
Your job is to save your guild, use your items to track down the Nightwalker in the night, be it through dream walking or adventuring out into the city in the dead of night. This is your last chance to drive away the monster and Moros before the guild collapses entirely and you and your allies are without a home and without a community.
This campaigns starts at 10th level and goes to around 13th-15th level.

