About Tales of Omaterra
What is Tales of Omaterra?
Tales of Omaterra is a heroic adventure setting built on ancient Greek, old Norse, and ancient Egyptian mythologies, where you play as a demigod(Greek, Norse) or chosen(Egyptian) and take on grand, deadly tasks for the betterment of the world, for glory, and for fame.
This is a realm where heroes take on the vast majority of the world’s greatest threats, and many lords and pharaoh’s are chosen by the gods alongside classic democratic voting.
There is no shortage of adventure’s to be had in Omaterra.
You carry a hero sigil, that can come in multiple different colors, including; Blue, Green, Gold, and White. These sigils mark you publically as a demigod or a chosen who is on a quest. These sigils are vital parts of the hero society, and list your accomplishments, titles, and your ranking among the servants of the gods.
Take on a grand quest through mythology, fighting cyclopes, giants, wolves, wurms, all the way to purple worms and ancient dragons. Fight monsters of myth like the Chimera, save the world from the awakening of Surtr and ragnarok, or stop Apophis from being summoned and eating the sun(ra).
The Four Sigils
The marking of a Hero
The Three Empires
Frequently Asked Questions
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You can choose any official race, class(artificer & bloodhunter allowed), subclass, or magic item(excluding Deck of Many Things) when you take on these quests or make a character.
There is free reign as far as character creation. It is advisable to look over deities and class choices first to assist in creating a character.
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When you pick your deity, you gain a number of unique features, starting at 1st level, including;
World Feature - Unique natural ability tied to the domains of the deity
Spells - Cantrips all the way to 6th and 7th level spells)
Proficiencies into Expertise - You gain a new proficiency associated with your deity when you choose them, and this evolves and turns into expertise at higher levels.
These increase in power at 10th, 15th, and 20th level.
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No, your character can come from anywhere in the realms of Omaterra and be associated with any deity and hail from any of the three empires. This applies to the race of your character as well.
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Yes, every player gets magic items, and these games contain far more magic items than some other campaigns. You can expect to get at least one magic item of your choosing for low level campaigns, and more that increase in rarity at higher levels.
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The low-level campaigns are beginner friendly and quite doable for brand new players, but the higher level one-shots and short campaigns are better for more experienced players.
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There will be single session one-shots once per week at a determines time that works with the party.
Short campaigns will occur throughout the week, with a session weekly or biweekly.
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These games will take place on Roll20 and use D&D Beyond for Character sheets, where they will be stored in a D&D Beyond campaign. Discord will be used for voice chat.
When you sign up you will be given access to the proper D&D Beyond campaign to begin creating your character.
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There is a master player’s handbook for Tales of Omaterra that will be sent to those who express interest in the setting or sign up for a game.
Example:
You are a child of Ares
Ares - (War and Bloodshed)World Feature: You can notice a weak point in your enemies defenses, and can gain advantage for your entire next attack action (Free Action)
Spell: You gain access to the Compelled Duel spell(1st Level)
Proficiency: You gain proficiency with the Greatsword
Many more deities will be found in the Tales of Omaterra player’s handbook that will be available on the page below.
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We will be having a session zero, most often at normal session start time, before continuing and starting the campaign.
You should have a simple concept for a character that we can expand upon and fill out. Something like; a magic shifter who fights with summons or a character who fights with their fists and has a religious personality. Those are just examples, but there has not yet been a character concept I have not been able to fit into the world.

