Fight in low to high power arena matches in the Rings Inbetween. Traverse the infinite arenas in;
Arrna - The Rings Inbetween
Calling adventurers of all races, kin, and spirit! All warriors of faith, bloodthirst, and wit! The space between realms summons you with the arrival of glorious celestials and a glimpse of the cosmic body if victory and competition. Seek out magic items, mountains of gold, endless challenges, and no holds barred battles in the infinite arenas, the rings inbetween, located in the region of dead space known as Arrna!
You awaken with a simole gold ring with a strange opalescent stone set inside of it on your bedside table along with a letter written in celestial. It speaks of challengers ready to fight, with no risk of permanent demise, only promises of riches, fame, and magic items!
Take your ring and twist the stone to appear in your own suite, complete with locker, starting gold, items, and a list of available challengers to test your might. Work your way up the ranks from a new blood to an exalted champion and take home wealth beyond your wildest dreams. Face off against hydra's, dragons, fallen angels and demons from across the universe on equal footing and with a shared purpose.
Join now to fight battles on living battlefields in variable environments, full of obstacles, environmental effects, and surprising battlefield tricks. Fight alongside your friends against foes greater than yourself, fight by yourself, fight against your friends, or sign up for tournaments in the Rings Inbetween!
Rings Inbetween Options
Join a group and a server for the Rings Inbetween and book a one-shot arena fight. These matches usually last 2-3 hours, with a potential bonus match should the match end earlier than anticipated, free of charge! Fights are always in 5e 2014 rather than 5.5e.
Join a group to participate in an arena fight series, or request a series of fights for yourself. Climb up the ranks with each fight against teams of NPCS or a gauntlet of monsters. Bring your A-Game for high level battles or earn your first titles in beginner friendly fights.
Rules & Guidelines
5e2014 Rules Only
DnDBeyond Character Sheets
Roll20 or Foundry VTT for Tabletop
-
When you or an enemy are knocked to zero hit points and fall unconscious, you are out of the fight. Individual elimination does not automatically disqualify your party from tbe series, and your character can fight again in the next fight should your team win.
-
When your enemy, be they monster, NPC, enemy team, or other foe falls to zero hitpoints and falls unconscious, you win. You must knock out all enemy teammates to secure a victory.
-
For the sake of consistency, rules are strictly rules as written. Rule of Cool may come into play with more consistent groups and group decisions during preparation for a series of fights and according to series or tournament rules.
-
When you play in the arena series, or with me in other capacities, you are allowed to roll your real dice using an honor system.
Subject to change depending on behavior and suspicious rolls.
-
You start your adventure in the arena with a number of magic items and gold to spend depending on your characters level when they first appear in the ring. Each fight is sorted by tiers of play(3rd, 5th, 10th, 15th, and 20th Levels), and more or less magic items are allowed in a match depending on the tier of play for your arena series.
-
If you and your party wish to do a player versus player fight, inform the dungeon master and a meeting is schedules to go over acceptable behaviors and assurances that in game is not real life.
Both parties must agree to Player versus Player matches, and magic items allowed and character allowed requires equal character levels and equalized gear.
-
You can bet on yourself, your team, or on fights you observe between other players if you sit in on the arena match or are a witness to a group arena series. Maximum bets depend on tiers of play. All bets are made with Fractional Odds.
Varying, Changing Arenas
-
When you join the Rings Inbetween, you are to use the Standard Array set of stats when you make your character.
Standard Array - 15, 14, 13, 12, 10, 8
Assign the stats as you wish.
-
All 5e2014 races and species are allowed, including flying races, small races, and races from certain third party products.
-
There are no nerfs to classes, subclasses, class abilities, or spells. All are allowed as long as they are official and can be found on D&D Beyond.
-
When you join the D&D Beyond campaign online, you can create a 3rd level characters for beginner level play, and a 10th level character for higher tiers of play.
-
When you make your character(s), if you are a paladin and wear heavy plate, you can take plate as part of starting gear instead of saving to purchase it for 1400 gold. The same applies to non-magic items, armors, and adventuring gear.
-
Your character starts with magic items, depending on character level at creation. 3rd level characters begin their time in the Rings Inbetween with one uncommon magic item, and 20th level characters begin their time with items all the way up to legendary rarity. You will have ample opportunity to purchase more magic items as fights progress, ready for you to return and play again.

