The Rings Inbetween
-Arrna-
Welcome to the Rings Inbetween! Join high power gladiatorial fights in the vacuum of space between planes, powered by a group of seemingly leaderless celestial entities.
Join at several levels of play;
Beginner - 3rd Level
Intermediate - 5th Level
Experienced - 10th Level
Masterful - 15th Level
Master Tier - 20th Level
What are The Rings Inbetween?
The Rings Inbetween is the space between planes, tied to many outer world realms, like the Astral Planes, with small chain connections between other settings and realms across the universe. Presided over by a mysterious authority that only calls themselves the Witnesses of Lore. This is a realm that has been named Arrna by the Witnesses of Lore. The rings are the many floating arenas spinning around the tower in the realm’s center, as if they are planets orbiting the sun. The rings contain arenas of every variation, and you never know which arena you might end up in when you sign up for a fight.
Serving as a resting spot for those deities and creatures that wander the planes, this location has garnered great amounts of attention from deities of the realms, and its rulers are considered to be divine agents in some capacity, though the pantheon or deity they used to serve is unknown. The Witnesses seem to have more gold than they could ever use, and are greatly entertained by glorious shows of strength and power, and might just pluck you from your realm to show your skill and talent.
The rings themselves, these great bands of gold and silver, are full of shifting biomes, changing from desert to tundra in seconds, the living arena’s presenting unique challenges and threats to those who compete inside them. You might find a monster you have never seen before one day, and a demon the next. You are rewarded well for fighting, and death itself is truly impossible inside the region inside and around the arenas and the central tower.
The colossal tower that stands near the arenas is known as The Anran House, and inside is where all contestants will find themselves time to prepare for fights.
Setting the Scene
You are adventurer’s, heroes, villains, or lost travelers who have appeared in a realm you are not familiar with. You know you may return home whenever you so wish, but when you arrive, you see a door to a dorm with your name on it, a pamphlet on the door written in cursive writing and bold black ink, advertising the fame and glory you might gain. Your god may have pulled you to this realm, perhaps you are chosen by some other entity unknown to you, or you may have received a direct invitation from a tall, lanky figure on your latest adventure, the creature appearing before you and placing your scroll
Your magic items and gear remain the same, but seem to have taken standard form, its additional or unusual item features inactive while in this strange space. When you look out the windows, you see swaths of darkness dispersed by strange spheres of grassland and forests, as if you were looking upon small planets. When you look down from the window, you see the decorated sides of a colossal tower, its bottom disappearing into the darkness below. If you look up, you see the tower also disappears into the sky above, appearing to be endless.
The door with your name and information upon it opens when you approach, revealing a comfortable small dorm suite, with a couch, table, desk, and large bed with red sheets and thick fur blankets and a canopy above it. In the corner of the room is a tall iron door that stands out from the decor around it. The door also lists your name, and magical illusions flow across its surface, depicting your adventures in other realms, then flashing with the words, “Armory.” Next to the door is an armoire with the doors open, and a large bag of coins sitting inside of it on the top shelf, two larger chests on the bottom shelf.
This bag of coins holds 1,000gp and 500sp inside of it. Tied to the bag is a small scroll in an ornate bronze scroll case, the case depicting your victories just as the armory door does. The scroll informs you that your gold and winnings will be stored inside the armoire’s larger space, but this bag of holding will contain your regular payouts and your starting gold.
At the bottom of the scroll is the title, The Maestro of Victory from The Orders of Arnna.
About the Rings Inbetween
What are the Rules & Which TTRPG System?
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The rules are per RAW(Rules as Written)
The games use only Dungeons and Dragons 5e 2014
What about magic items? Will we get them?
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When you participate in the arena, you can carry and use a number of magic items depending on the difficulty level of the fight and your ranking through the Rings Inbetween. You start with 1 Uncommon rarity magic item at 3rd level start, 2 Uncommon magic items at 5th level start, 3 Uncommon/1 Rare + 1 Uncommon/1 Very Rare magic item at 10th level start, 2 Very Rare or 1 Legendary Item at 15th level start, or 2 Very Rare/1 Legendary rarity magic item at 20th level start.
What programs are used to run the game?
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We will be using Roll20 for the Virtual Tabletop(VTT), Discord for Voice Chat, and DnDBeyond for the character sheets, and Beyond20 browser plugin to transfer rolls from DnDBeyond Character Sheets to Roll20. Real dice are also available to be used on the trust system for matches.
Can we use the same character multiple times?
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Yes you can use the same character multiple times. It is advised that you make multiple characters, one for the main three levels of play(3rd, 10th, and 15th level), and each of those can be of the same character.
Do our characters level up?
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Yes, your character do level up after every 3 fights, and gain a new ranking every 3-5 winning fights with proper planning and proper showmanship. Your characters that you use regularly gain levels and gain rankings with concurrent victories or great victories over opponents.
Yes, you can bet on fights! All betting follows Fractional Odds. You can bet more or less on yourself to win a fight depending on the tier of play and the title/rank of your character. In addition, you can bet on teammates on established arena teams with names and victor status at minimum for fights they are in that you are not. Finally, you can bet on your whole team to win a match and the winnings are split as equally as possible between you and the rest of your teammates. Each match has a small to large gold or magic item prize pool that is split between contenders or goes to the individual player if the battle is won, depending on the match type.
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Can we bet on fights?
Character Creation Rules
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Join DnDBeyond and Join the Campaign on the site(get link by signing up for a fight). You get access to most 5e 2014 content by joining the proper DnDBeyond Campaign through the link
Join the Dungeon Master for a quick session zero(always free of charge) and go over character concepts and rules lessons for beginner players. Ask questions about the games and the rules here.
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When you start your character creation journey for the Rings Inbetween, choose a class that seems to match your character concept. All Classes are available, including Artificer and Bloodhunter from 5e2014.
Most classes have you choose your subclass at 3rd level, except for the cleric class. Your subclass will follow you throughout the entre rune of your character in 5e2014. This is one of the biggest choices you will make when designing your character.
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All 5e2014 races and species from official works are available to choose from in the Rings of Arrna and the Rings Inbetween. Choose your race and gain stat bonuses depending on the race/species chosen. Your race/species grants you additional benefits and perks, some innate abilities, and other features. The race of your character greatly influences appearance and roleplay.
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You are using Standard Array stat distribution for your characters in the arena. The Standard Array is 15, 14, 13, 12, 10, and 8. You can choose which stat gets the number from this array of base stats. These stats affect everything in the game, and it is advisable to put them in your class skills greatest stat.s
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Choose the background your character would have. You are prompted through DnDBeyond to make this choice. Be sure to have
Legacy or 5e(not 5.5) rules active. This background will give additional benefits and effect other abilities of your character, including giving you additional proficiencies.After session zero, you will likely have an idea for the full backstory of your character, and you can write these details in the notes section of the DnDBeyond character sheet. Approve these details with the Dungeon Master.
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You can then choose what weapon and armor your character will be wearing. Different classes are able to use different weapons and different classifications of armor. Read your class summaries in the PHB and other books to identify which armor and weapons you are proficient with.
Gearing Up
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When you create your character, all charcters are counted as New Bloods if they have not been played before. Characters that are the same but higher level than your other version of the same character are a rank higher than your lower level version.
You start with 1,000 gold pieces and 500 silver pieces upon arriving in your suite at the Anran House. If you wear armor, you can choose the best base armor type you are proficient with(Heavy Armor = Plate, Medium Armor = Breastplate), and you can choose the two or three base weapons you wish to base your characters ranged or melee combat damage around.
Each character starts with a number of magic items, decided by the level of your character on initial creation. Creating a higher level version of the same character for higher tiers of play starts you with a different array of magic item choices and you can pick from those.
Characters of all levels start with the same 1,000gp and 500sp + your classes starting gold multiplied by starting character level.
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Gear from the player handbook costs the exact same as the listed price in the 5e 2014 player’s handbook.
Magic Items follow the bare guidelines for magic item prices by rarity, but come cheaper for those in the arena by a significant amount.
Item Price Ranges
Uncommon - 100gp-500gp
Rare - 501gp-5,000gp
Very Rare - 5,001gp-50,000gp
Legendary - 50,001gp+
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The Rings Inbetween have a multitude of magic item crafters, scroll makers, weapon smiths, and natural mages to commission for custom arena only items.
These prices also follow the base rarities of items already existing in the dungeon master’s guide + additional costs for labor that equal 1/3 of the cost. Additng additional effects cost an additional 1/3 price of an item that already creates the same effect you want added to an entirely custom item or to modify another magic item.
These works take between 2 weeks and 1 month of in game time to be completed due to volume of custom orders.
Loading Out
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Matches of different ranks allow different number of magic items of differing rarities to equalize characters and NPC contenders. You cannot sneak in more than is allowed for the fight as presented. At higher levels of play, choosing items from your collection will be your decision and must be done before the start of the battle and start of session.
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It is always a good idea to pick up some healing scrolls, potions, salves, or other hit point restoring items for your fights, as both you and the enemy are able to use them and should use them. Remember! Going down to zero and unconscious counts as an immediate out and are removed from the fight.
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Upon reaching 10th level for your character, High Victor or higher rank in the arena, you can put out your own challenges and then choose which arena you wish to use for your fight. This option is unavailable until 10th level for all members of the party or until you and each other member of your team are High Victors or higher in arena ranking.
Ring Rankings, Base Game Rules, & Betting Limits
Arena Rankings & Titles
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You are new to the rings inbetween and not yet been tested enough to gain a following or be known as a competent fighter. You were recently chosen to complete or discovered the rings and have only just begun your journey here. Win a few matches, make your name known by putting on a show, or stand out among your peers in a big way to become more than the New Blood.
You must earn a name, a title, a nickname, or some other form of endearing or positive reputation to move on to the next tier of Victor. You can bet up to 100gp on yourself for fights you feature in.
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You have made yourself somewhat of a regular in the arena, and your name now carries a small amount of weight. You still have much higher to climb in the ranks, but you are no longer a nobody. Your victories in the arena make shopping for magic items significantly less expensive, gaining a 5% discount on magic items purchased in the realms of Arrna and the tower you live in. You can bet up to 100gp on yourself in fights you feature in.
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You have won many matches in the arenas, and now have a small following among the regular spectators. People will start betting on you rather than against you, and you might start seeking out other powerful fighters to test yourself against. Your name carries far more weight, and you can now purchase items, commission special gear, and acquire services from people for 10% off. You can now bet 500gp on yourself for fights you feature in.
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Your experience in the rings proceeds you, and people await your return to watch you fight. You now have a decent level of fame in Arrna and the Rings Inbetween, and you can purchase items, commission special gear, and acquire services for 15% off. You can also bet up to 800gp on yourself for fights you feature in.
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You have reached the current pinnacle of the arena’s hierarchy, and are known among all those who visit the arena to spectate and bet on games. Your fame is now high enough here to purchase items, commission special gear, and acquire services for 20% off instead of full price, and you can now bet up to 1,000gp on yourself for the arena fights you feature in.
Frequently Asked Questions
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In order to win a match or defeat an opponent, you must knock them down to zero hit points. Removing them from the ring does not count as a victory,. nor does convincing them not to fight.
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You are automatically removed from the ring and are counted as losing when you hit zero hit points and would go unconscious. Items that prevent unconsciousness at zero hit points and return your hit points to 1 still function normally and keep you in the fight.
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Yes, you can prepare for major fights and long awaited bouts, but not for random fights you might sign up for at Victor or New Blood tier. Beyond New Blood and Victor tier, your enemies will have titles and replays to watch to find out more about fighting them, but they can do the same to you.
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Potions, healing salves, and other hit point regaining items and spells function as rules as written, with potions being an action. Healing magic uses normal rules and follow the same guidelines that spellcasting normally does.
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Flanking is allowed for the arena fights! Flanking is being across from an ally with an enemy in between them, granting the allies on either side advantage on melee attacks.
Betting Rules
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As a player in the arena, you are a figure that has a roster listing and a ranking in the arena logs. You can bet on yourself to win fights. If you are defeated in a group fight alongside other teammates, you lose your personal side bet on yourself, but still gain your share of the team bet and the winning base prize pool.
As a New Blood and Victor Rank, you can bet 100gp on yourself to win at the maximum. As a High Victor and Champion Rank, you can bet up to 300gp on yourself to win at the maximum. As a Grand Champion, you can bet up to 1,000gp on yourself to win at maximum.
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Betting on a teammate after establishing a regular team of at least three or more consistent teammates and deciding a name for your team is capped at 100gp as a New Blood, Victor, or High Victor. As a team of Champions and Grand Champion Ranked contenders you can bet on a teammate with a bet maximum of 300gp.
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You can bet on your team to win a match, the total earnings split evenly between yourself and the other present players if you win. Your maximum bet a New Blood and Victor ranked team is 500gp, and your maximum as a High Victor and Champion ranked team is 1,000gp. A s a team of Grand Champion ranked contenders your maximum bet on the team is 1,500gp.
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Item description
What Types of Fights are There?
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You challenge another individual NPC character or verse another player character. You are the only one able to play in this fight if you face a singular opponent who has challenged you or vice versa. These payouts are personal, and the NPC and yourself must match a gold bet if you wish to bet on these fights.
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You and your friends create characters or choose character of the same title/rank and level with equalized magic items by rarity and verse eachother. These fights require collaboration and preparation. These fights cannot be surprise fights.
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Join one of these fights alongside other players of identical title/rank and level against a team of NPC’s for victory! These fights have money put forth to the winner, and your team can bet on yourselves and your team to win. These fights are longer and can take some preparation. Choose a team name and enter an arena fight versus another team to prove your might.
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Join a challenger fight, as a high ranking member of the Rings Inbetween puts forth an open challenge to test themselves. These fights have powerful boss monsters with their own chosen arena and tailored fight as if you are fighting a monster in their lair. Winning these fights give you greater renown and give a large boost to your ranking points.
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You and your established, named, and High Victor or higher ranked team can take on a siege simulation one-shot and receive a large payout if victory is achieved. These start their payouts at 2,500gp per victory, the prize money split between the party/team members at the end of the encounters.
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You are challenged by an enemy melee fighter or challenge a melee fighter to a 1v1 battle in the arena. You can bet on yourself and there is a matched pot placed at the start of the fight, the winner collecting their bet winnings and the total pot. These fights do not allow full casters or half-casters, and magic items that cast spells are not allowed, but magic items for martials and melee or ranged characters are allowed.
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You are challenged or challenge an NPC caster yourself, fighting them 1v1 in the arena. These fights are for casters only. You can bet on yourself and must match a standard bet for the fight with the challenger or the challenged, the winner taking all and their own personal side bets.
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You can join a free for all fight with other players or a mix of players and NPC’s. These fights often have the largest prize pools, each contestant putting forward a matched bet on the outcome to gain entry. Betting on yourself as a side bet is allowed. The winner takes the entire entry bet pot.
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You and a team of other players join the fight against a powerful monster for a standard prize pool that is split between you all if you win the fight. Your personal side bets on yourself pay out to you alone. These arenas are often designed around the monster itself, and these monsters act as if the fight takes place in their lair.
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You agree to challenge a singunlar monster in a 1v1 fight. These fights draw a lot of spectators, and you can use any magic items or tools you possess to win the fight. The handler of the monster itself puts forth a standard prize for you if you win.
Items Allowed by Level or Rank per Match

