The Setting - Heiri’Khall, Abraeas’Dor

This setting is the setting in which many of mini-campaigns will take place in. This is a setting I have been developing for the past 13 years of my life, and where I spent the most time worldbuilding.

Playing a mini-campaign in this setting enables you to be able to play anything at all and your dream character can be made a reality. You can expect full storylines, backstory use, and unique abilities if you play in this setting.

What TTRPG Systems is Heiri’Khall Built For?

The base system in which the universe was built was dungeons and dragons 5e and 5.5e, as 5th edition was my introduction to TTRPG’s

Dungeons & Dragons 5th Edition(2014 & 5.5e)

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My favorite dungeons and dragons edition. Some say it is bloated, but it is the simplest D&D edition to built Abraeas’Dor and Heiri’Khall in due to available content.

Dungeons & Dragons 3.5e

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With the many different supplements, heavy rules, and character/item minutia, the universe is easier to build, easier to focus on, and offers all the little details for a highly focuses and more serious Abraeas’Dor campaign. The blend of genres available in GURPS 4e make running the universe and world significantly easier and more accessible to players.

Generic Universal Roleplay System(GURPS) 4th Edition

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The differing but compatible systems in Pathfinder second edition and Starfinder second edition are mostly perfect for the blend of genres present in just Abraeas’Dor, not even counting the rest of the universe and interplanar travel games. Paizo has done an amazing job of creating a wonderful and effective system.

Pathfinder 2e AND Starfinder 2e

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Take part in dangerous dungeon crawls in the other realms of Saraan, Fragment, and Abraeas’Dor to find glory, gold, fame, and power. Join short dungeon crawls or hexcrawl dungeon based games.

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Dungeon Crawl Classics


For a more terrifying, dangerous experience, play in the Mithiian Empire and the Warped Fae Realms of Husk for a Call of Cthulhu or Delta Green campaign. You are dealing with things beyond you. Face beings that can kill you on a whim, and play a survival horror game among the destroyed fae or the deep sea realms of Mithiias in Abraeas’Dor.

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Call of Cthulhu 7th Edition


Playing the sci-fi oppressive world of Aevorr in Abraeas’Dor or the lingering outposts still floating throughout the universe on generation ships and colony ships and worlds. Play without the use of magic, and take on criminal undergrounds or dangerous cults in the realms the lingering Aevorrians inhabit as sci-fi characters versing high fantasy or low fantasy peoples.

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Shadowrun 6th Edition(Sixth World)

Features of the World

Short Campaign Options

Full Campaigns

Heiri'Khall Cosmology

Energy Sources - Universal Powers

Technology of Abraeas’Dor

The Levels of Abraeas’Dor

The Plagues of Vibarii

At the end of the 11th age of Abraeas’Dor, Vibarii, the abirrian god of plague and storm struck the supercontinent known as Ethrell, a melting pot empire that shone the brightest in all of Abraean history. The plagues moved quickly, and due to the politically catastrophic civil war that won Ethrell’s independance from the empires of Abirria, Brotto, and Ibanakar, help came too slowly to save Ethrell.

Beginning with a sermon by an Ethrellian priest and the disappearance of the god who controlled Vibarii’s movements, the first plague ravaged the realms.

With the desperate use of an ancient Aevorrian machine, the realm was ripped to pieces in an event called The Ascension to the Alitheans and the Sundering to those still living on the surface, forming the realm now known as Alith. The empires of Borr, Thraxus’Nal, Vaarnux, and Roth were formed in the aftermath of the disaster. The openings to the Depths and the Core also appeared as a result.

In the 12th age of Abraeas’Dor, the rampant fungal and acidic plagues of Vibarii have become as common a threat as monsters and war.

The Empires of Thraxus’Nal and Vaarnux arose in the wake of plague’s first appearance, and the empire of Roth uses the plagues as a defense system. They worship the plagues in different ways, and have taken to worshipping Vibarii as a high god.

After many mutations, be they intentional or natural, the plagues have only become stronger, with several variants of the original plague causing millions of deaths yearly even 2,000 years later.

The Plagues & Variants

The Order of Rot

The Order of Rot began in the second century of the 12th age, founded by the first true cult of Vibarii previously known only in Abirria as a simple Habrintean cult, gaining traction in the ruined lands of Ethrell and taking over the few strong political forces and winning the approval of the remaining noble and wealthy houses. They preached for the adoption of Vibarii as their secred deity, spoke about the abandonment of all the old gods of Ethrell, including the Alithean deities. Those deities had fled with the strongest, wealthiest, and most successful peoples of Ethrell, who were the forebears of the modern Alithean empire.

The Abirrian people had pulled away in their anger after the war that gave Ethrell it’s independence, and Brotto had been dealing with their own troubles relating to the virus and were unable to send proper aid. The adoption of Vibarii as a higher god led to the formation of Thraxus’Nal and Vaarnux, and the Order of Rot took over many parts of the world.

In the current era, many factions of the Order of Rot have become both politically significant and religiously significant, and it’s branches and factions still remain as one of the most important organizations in the world.