The Setting - Heiri’Khall, Abraeas’Dor

This setting is the setting in which many of mini-campaigns will take place in. This is a setting I have been developing for the past 13 years of my life, and where I spent the most time worldbuilding.

Playing a mini-campaign in this setting enables you to be able to play anything at all and your dream character can be made a reality. You can expect full storylines, backstory use, and unique abilities if you play in this setting.

Features of the World

  • When you sit down to play TTRPG’s in Abraeas’Dor, you are able to have your own customized magic items tailored to your character.

  • When a game in Abraeas’Dor begins, you can count on 5th-10th level starting levels for 5e, 5th-8th level starting levels for 3.5e.

    This setting is a high level setting, and you could even play a game at 12th level to start.

  • When you play in Abraeas’Dor, you can expect technology and magic to be intertwined throughout the setting.

  • When you play in Abraeas’Dor, you can expect darker themes, like slavery existing Aevorr, zealotry taken to high levels, heavy war themes, and dangerous monsters.

Campaign Options

  • You are a task force made to find the missing Abirrian God of History, Wizardy, Arcanum, and Scribes, Weitom. He has departed his travelling tower and library, and has not been found in several years. The servants of Weitom are in disarray, as they try to navigate the endless scroll of history that was left behind when the god disappeared. 


    While the servants of Weitom attempt to make sense of things, your group, powerful and capable, are assembled by the united efforts of Borr and Abirria, to find him. There is rumor that he was taken by force, maybe he simply abandoned his servants, or he simply left with no note explaining his reasoning. The people of Abirria are distraught, as their great god is gone, and out of desperation, they built a team to search his known haunts to find him. This team is yourself and your other players. 


    Retrieving Weitom, bringing him home or convincing him to return home is your top priority, but you have no idea what you might find or fight along the way. 


  • You are chosen soldiers of the newly appointed Seekers Guild, a united effort among the empires to assist the Mithiians in finding their lost supreme goddess, Minthiia. This effort comes along with a deal, the Mithiians will stop their raids and work with the allied Court Powers if Minthiia is found. The Mithiians live under the Ire, the divine fury of Minthiia, who is angry that her people have not found her. You are delegated to dive into the depths underwater to try and find minthiia in three planes of existence, the Mithiians homeworld, their second world, and Abraeas’Dor. 

    While you were searching and sailing the planes, the empress of Mithiias, Mirria, was murdered. She was instrumental in setting up the peace between Mithiias and the other empires. The rumors are that Mirria had found something important, but the noble houses were unhappy with what she found, and might have assassinated her. 

    You are hired to find Minthiia and find out what happened to Mirria. 


  • You are powerful warriors of the Atmos, and the Eldest Draconic Empire, Draco’Khall has been suffering as their dragongods are sick, suffering from a strange divine illness. You are to slay the Dragongods of Draco’Khall while they are weak, but first must traverse into Draco’Khall and infiltrate the capital city of the empire. 

    You are under orders of the empire of Draco’Dor, a split-off of Draco’Khall. You are part of an invasion force of Draco’Vaath and Draco’Dor. You’re heroes of the realm, carrying a champion status, and have been relegated to slaying the dragongods, a monumental task, but would spell the end of the Draco’Khalls tyrannical rule in the Atmos. 

  • You are a group of heroes chosen by your humanoid, living communities who have been living under the foot of the undead nation of Harallu, in the Depths of Sunder’s Maw in Roth. Your people have been trampled by this empire, forced to work as disposable soldiers, and now the empires in Sunder’s Maw have decided to rebel against the overwhelming forces of Harallu, and your deeds in battle have led to your new objective. 

    Infiltrate Harallu’s grand fortress during you and your allies' siege against their capital city, find their emperor, and slay him and whoever else gets in your way. Your people will hold the line as Harallu nears its fall, and they need you and your party to finish the job. 

  • You are a gifted group of adventurers, who are blessed to be able to walk in dreams, through the Veil of Visions, the realm of dreams. To you, this world is as real as the mortal realm. Your dreams and those of your friends and family are being haunted by a terrifying presence, people across the realm dying in the night and found with impossible wounds.

    You have each been given powerful items to stay in the veil of dreams longer than a single night, hired to track down and slay the monster responsible for the deaths.