The Borrian Empire - The Surface

This is the empire of divine light, divine wrath, divine power. These are the people who survived the worlds fall to the plagues of Vibarii, and these are the people that keep the surface world’s enemies in check, fighting the empires of Vaarnux, Thraxus’Nal, and Roth. These are the people of barbarian rage, savage holy knights, and implanting divinely enchanted biomechanical implants in their greatest warriors. This is a realm of divine titles, angels, holy beasts, fire and radiance. This is Borr.

The empire’s lands are rather barren, from the great cleansing that occurred after the rising of the High Cities, the Great Ascension, or as the people of the surface call it, the Sundering. The Borrians are the people who maintain the protection of the central realm from their allied enemies, Vaarnux, Thraxus’Nal, and Roth, all of whom have been at war on and off with Borr for a thousand years. 

The Borrians are a holy warrior, zealot type of people, having come to believe fully in the light of Arsii, The Abirrian Supreme god and his children, as well as the science and wisdom god of the High Cities of Alith. They have even been known to make allies with draconic renegades from the Atmos. 

Many a Borrian Barbarian has made history, and many a mage has become near-deified by the people of Borr, and many an emperor or empress has been written in the world history books for their devotion and their strength. 

The empire of Borr has much military history and many unique defenses against the plagues of Vibarii and the monsters of Roth, Vaarnux, and Thraxus’Nal, including their world famous, Borrian Lights, or as they are known as to the Borrians, The Reveth’Borr.  These lights detect Fiends, Undead, Devils, and Aberrations, and function in a large wavy grid system under individual cities, towns, and villages, with concentrations of these lights in the outskirts of cities and along the more heavily traveled roads. These lights determine if there is a Fiend, Undead, Devil, or Aberration within the range of the light, but the exact location takes about 1 hour to tell the watchers of the lights, known as Radiants. This system is fueled by the Borrians' extremely competent use of magical feathers and materials and combining it with highly conductive metals like gold and mithril to combine magic and tech. 

The Borrian Government chooses their military leaders and their Empress’s and Emperor’s through trials of combat and wartime success, electing them into their position through empire-wide elections where each person votes and the highest voted wins the position. The terms of the Emperor & Empress last 10 years, and new or repeating leaders are chosen in the 10th year. In order to become an option for rule, the person and their chosen partner must have first earned military ranks of 3rd level or higher, or must have served in the Borrian Military as a bare minimum. Notable heroes are also eligible for the position, but must be ready to take a partner once they become ruler of Borr, at which time more competition will be held and courting of the new Emperor/Empress takes place. 

Tech-Level

Radio beginnings, no film, massive wartime investments, advanced airships, maggitech focus, divine energy focus, maybe a handheld radio for a general, but not forthe populace, rudimentary firearms, incredible explosive and biological modifications powered by radiance and divinity. No basic entertainment tech and most tech advancements are not available for the common consumer, just the military and the governments.

Culture

Devoted, Faith-Based, Aggressive, Passionate faith, Barbarian Pagan like, Light and Fire based worship and traditions, built around the idea of being a divinely chosen people. 

Symbolism

The Red Wave before a Yellow Sun on White Silk, The Grasping Mass of Hands(Arsham’s Touch), and The Yellow 4 Winged Novarus’Khall Holding the Sun in it’s 4 Tails, Divine Wrath, Divine Light, and Savage Warfare, The Barbarian and The Frothing Mage.



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The Brottoan Empire - The Surface

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The Alithean Empire - The High Cities