The Ibnan Empire - The Surface
The Ibnan Empire, once a world superpower, now reduced to hiding in their homeland, with history so old, it predates the modern ages, with many dead gods, many lost artifacts, many lost items, and a powerful connection to their awakened animals and dinosaurs, with a history of great victories and protecting the plane. Once capable of interplanar travel, now isolated for the past 4,000+ years. This is the empire of druids, animals, dinosaurs, mages, and natural magicks so old no one know what they were made for.
Ibanakar has steered clear of worldly business for thousands of years, around 4,000 years, since before the ascension and the sundering, the cataclysmic event that resulted in the supercontinent of Ethrell breaking apart and Alith rising to the skies. Alith has existed for roughly 2,500 years, and the empires of Borr, Roth, Thraxus’Nal, and Vaarnux have existed for 2,000 years each. During this time, Ibanakar has mostly entirely remained unconnected to world wars and other worldly struggles, having isolated themselves similarly to Aevorr.
The Ibnan Gods are lead by spiritual predecessors by the names of Mother Sky(NG), Father Earth(NG), and Mother Sea(NG). These three traditionally have no gender, but instead are genderfluid and can change their gender at will. They have been known to appear in strange ethereal forms, like visible wind, motes of moonlight, and in strange water spirals when at sea.
The Ibnan’s also have a series of wild gods based around animal-kind and beasts, taking animalistic forms or the forms of were-creatures of unusual kinds when they take humanoid form. These gods are the gods of beasts and animals, gods of the natural order, and gods of the the woes of the living, known as the Wildergods or the wild gods. These gods are lead by Laetrentuu, God of Order, Choices, Paths, Righteous Causes, and is Genderfluid(LG)
The Empire of Ibanakar is rooted in the creation of the fey, the landmass itself dating back to the original arrival of the fey on Abraeas’Dor. The fey of the Ibnan empire do not function similarly to standard dnd fey, and instead of being greedy tricksters, are protectors and deal makers, less about tricking those around them and instead guiding them to a better natural world. The primary fey in the Emprie of Ibanakar are the Dryads, Naiad’s, and Wind Spirits.
The Empire of Ibanakar is the place to find a druid to awaken an animal companion or to find strong companions for adventures, what with the nations closely guarded awakening artefacts. You may find the lack of awakened animals shocking once you leave Ib’Na’Kar.
Real-Life Similarities
The Mayans, Native Americans, Maui Tribes, Nomadic peoples, Jurassic Park
Tech Level
No Tech besides rudimentary wagons and basic ships, no electricity, no gasoline, no normal fuels. The Ibnan empire advances similarly to Abirria, with magical study and patience in growing all major facets of their empire, focusing far more on living with all aspects of the land instead of living to use it.
Culture
Living and growing all things needed. They grow their own ships with the help of the dryads whose bodies are the ship itself, they awaken animals and animals elect leaders to their own families and clans, the people welcome refugees from other lands, guard the secrets many millennia old, and their people have a great fascination with worldly and universal history, other humanoid cultures, and of course, the intensive studies of nature magic. The people live with dinosaurs, dragons, treants, naiads, and all kinds of other monsters, believing in the comfort of allies rather than seeking bloodshed with others. Isolationist perspectives run rampant here, and the first signs of civil displeasure are beginning to appear as the recovered Ibnan warriors are looking to see the world outside once more.
Symbolism
The Green Ship with sails made of branches, The green apple, The Smiling Sky

