The Mithiian Empire - The Surface
This is Mithiias. The empire of cosmic horror, beings beyond understanding, gods so large they dwarf mountains, ebing continents and countries in size. The Mithiians are the raiders of Abraeas’Dor, the great warriors of the realm, the people of horrors and shadows, oil of decay, the undead empowered AI, the modern era warships, aircraft carriers, and bomber planes fueled by pure death energy. This is the realm of the worship of undeath, the favor of gods far beyond mortal understanding, and the power of the ire, the ever-present fury of the Mithiians supreme goddess, who disappeared when the divine godly war killed all but four of their gods.
The largest islands of the mithiian empire are the back of their great remaining gods, and their island cities are mobile, their underwater cities are mobile, their floating cities are mobile, empowered by necrotic, cold, and undead energy alongside the oil of decay, harvested from the bodies of the dead gods the mithiians visit every ten years for a year at a time.
The empire of mithiias is an empire made out of islands and country sized gods that hold great megacities populated by the Mithiian people. The people of Mithiias have travelled across the planes on multiple occasions, to avoid cataclysms, to avoid extinction, to avoid godly wars, and to find their lost supreme goddess Minthiia, the namesake of the empire.
The people of Mithiias are worshippers of undeath, and only have four remaining deities after a near extinction event involving the death of their home plane in a godly war, followed by the splitting of the empires people, some hoping to find a new home, and some desiring to conquer. The conqueror’s found another plane, revitalized it and took it from the previous residents, and the rest left to explore the planes, finding their way to their new home plane, Abraeas’Dor.
The Mithiians find great pleasure in war, raiding, and pirating, and find peace in the assuredness of their strength, leaving behind wreckages of ships and empty cargo ships, the Mithiians leaving behind a calling card of a branded black set of wings burned into the decks of the ships they conquer and sink.
The gods of the Mithiian empire are so colossal, that they are the size of small countries, and the bulk of the Abraean Mithiians live on their backs in giant megacities, even grow crops and food. Their societies are mobile, and the lands their gods destroy are turned into great magical machines that transport millions of Mithiian citizens and soldiers.
The islands floating across the Mithiian empire’s territory were once whole islands, maybe even larger landmasses, but the mithiian gods arrival on Abraeas’Dor destroyed the lands that were connected to the bottom of the sea, leaving fractured islands, kept afloat by the magic of the gods themselves. The Mithiians built upon these floating lands, replaced their parts with great machines from their homeworld, and made them into floating colonies.
A place of decently high tech and even more strange magicks, fueled by the energy of the dead gods of their original plane, frost magic and necrotic magicks have made the greatest impact upon the Mithiians. The Mithiians have taken to worshipping undeath, even afflicting their own greatest warriors with partial undeath, the gods they live on still tainted by the sheer volume of death energy left over from the godly war.
Sea Monster are their friends; Krakens, Squids, Sea Serpents, Sea Wurms, Sea Dragons, Octopi, Sharks, and Eels roam freely in their realm, each of the animals being taken as spiritual signs from the gods, some even becoming deified do to pure worship and a prayer answered by their primary deities.
The cold is their ally, their greatest strength, and their greatest asset. No one dares attack the Mithiians in their home territories due to the rigi, subzero temperatures and the Mithiians propensity for brutal violence. The citizens of Mithiias are regarded as some of the most hardy folk in the world, at least on the surface, for surviving such devastating, bitingly cold winters and horrific blizzards.
The Mithiians are a deeply religious folk, who view divinity as a terrifying thing, a blessing from forces far removed from the world. Divinity is horror, immortality is burden, but they like to carry their burdens as long as they have items and treasure to gain, an empire to serve, and a people to protect. The Mithiians view burdens as a concept in a different light than most, believing them to be signs of goodness and courage rather than an inconvenience.
The Mithiians are a powerful, bold, savage, violent, and dangerous people, feared across the surface world of Abraeas’Dor. Their great cities, built into the sides of floating landmasses and on the backs of their gods, are beacons of technology and magic, a sign of the future to those empires that have little to no access to technology, and their religious fervor frightens those of little faith.
Tech-Level
The Mithiians are at the 1940’s-1960’s technology levels, able to manufacture radios in the common household, able to create videos, record audio, and are able to wield a powerful level of artificial war intelligence, sonar submarines, and are able to wield rudimentary firearms, past flintlocks, and along the lines of World War I firearms and grenades.
Culture
The Mithiians are a people of fear, power, trying to understand things that do not follow the laws of physics, mortal experience, and things that don’t make logical sense. The Mithiians are the people who do not fear the unknown, they fear failure, weakness, and giving up in their eternal search for their true divine goddess. They are the people who fight because they can, but act with some honor and strict principles. Devotion to Undeath, death is a constant, death is natural, undeath is a blessing, power makes you worth more, ambition drives the world, blind faith to a missing goddess and blind devotion to the four gods that they live on, and extremely martial society with fewer mages and more use of melee combat, the sea is our greatest asset, and our soldiers are bred to fear nothing. Grief is a sign of growth, and death is a sign of gratitude from the universe. We are the warriors in the night, the shadows that scare you, piracy is considered normal, everything has a price, and devotion is always rewarded.
Symbolism
The Empty Skull, The Iron Half-Mask, and The Man on their Knees

