The Worldly Essentia

These runes control the sources of light, the sunlight, the moonlight, the cold, temperature, things that belong to the world’s mortal inhabit. Have a greater environmental impact by using these runes.

Kuuloss - Heat - 1,000gp

Examples: Remove the heat from an object, increase the heat of the sun, increase the heat in an object, wield the power of the sun, and boil water. Reduce the heat of a fever, heal a burn, manipulate the temperature of hot drinks, liquids, and solid objects as if you were casting Heat Metal. Cool something down that is scalding or burning hot, put out fire and embers that are nonmagical, etc…

Maanth - Cold - 1,000gp

Examples: Protect yourself from extreme cold temperatures, increase the cold in an object, make your weapons deal cold damage or make your spells deal more cold damage, manipulate ice and snow. Make the air colder, turn water into snow or ice, make your body more resistant to terribly cold temperatures, make your friends and allies able to resist cold damage when used upon them, and bless items and clothing with the ability to shed off ice, cold water, snow, or hail. 

Sorr - Light - 2,500gp

Examples: Protect yourself from the light, imbue items with light for later times, make your weapons deal radiant damage and make your spells deal more radiant damage, become resistant to the blinded condition, make your spells glow brightly. Make yourself see in the dark by lighting your vision, create orbs of light in darkness, extend the distance of a torch light, a lamps light, or take the light from a room with the swish of your hand if it is nonmagical. 

Naarr - Darkness - 2,500gp

Examples: Hide yourself in darkness, influence stealth and hide checks, teleport between shadows, snuff out light, combat light magic with darkness. Increase stealth and hide check results in darkness, when you become more powerful, turn entirely invisible in darkness. Create magical darkness to hide something you don’t want found, bless an item to absorb light within a certain radius.

Heth - Strength - 1,500gp

Examples: Increase your Strength Score temporarily, influence the strength of opponents, influence the strength of your allies, make your blows deal more damage, make yourself able to lift things beyond your normal capability, make yourself bigger and stronger for short periods of time. Make your strength score bypass 20 temporarily or increase your strength score total by 1-3 points temporarily. Reduce the strength of an opponents attack, removing the additional bonus damage not from the weapons damage. Increase the strength of your mount, animal companion, or familiar. Enhance your strength checks saves, and enable better fortitude saves regarding physical strength feats.

Taanth - Weakness - 1,500gp

Examples: Decrease the tensile strength of ropes and metals, decrease the strength of opponents, reduce the durability of objects and armor. Reduce the Hardness of something, make an enemy reroll a fortitude/constitution save, inspire fatigue, exhaustion, and other weaknesses in your attacks and spellcasting, reduce someone’s save against your spell, reduce the damage of a melee attack. Find out how much longer your mount can run, learn information about an enemy's “hit points,” and tell how close they are to death.

Baagoss - Endurance - 3,000gp

Examples: Increase your ability to fight through grievous wounds, resist the exhausted condition, clear yourself of exhaustion, gain the ability make a last stand, drive out poisoned condition, travel for multiple nights in a row without gaining any exhaustion, Decrease an enemies endurance. Increase your mount’s endurance, making them able to run and sprint for much longer. Meditate with the rune to prevent yourself or an ally from getting exhausted or fatigued, endure greater spells targeting your constitution/fortitude saves, and make yourself far more enduring of pain, lack of oxygen, or pushing through snow and water. Make yourself gain the endurance of elephants and bears. 

Ponthuur - Plant - 1,500gp

Examples: Use the rune to speak with, manipulate, kill or help grow plants, manipulate how the plants move, and bend plants to your will. This effect spreads to fungi, moss, flowers and trees. Control the plants and creatures made of plants, understand and speak to, empower, or listen to the language of the plants around you. Understand how long a plant may yet live, tell when it is grown, and tell when it is young. Control vines, make tree branches part before you, tell if a plant is magical, edible, or poisonous alongside nature checks. 

Maguura - Animal - 1,500gp

Examples: Use the rune to connect with animals, monsters, and beasts, or manipulate animals around you to temporarily do your bidding, stop animals/monsters/beasts from attacking you, train animals better, or learn to understand their animalistic languages for a short period of time. Enables better relationships with animals, commune with them on an emotional and personal level, transform into animals with the change rune and the animal rune, manipulate the size of animals, manipulate the powers of animals when combined with other runes. Inspire, terrify, control, or empower animals and beasts.

Sonirii - Sun - 2,000gp

Examples: Empower your items to glow with sunlight, capture sunlight and release it on your own time, dim the light from the sun in rooms and corridors, become resistant to the sun's heat, become resistant to blinded conditions, manipulate the sunlight in a space to shine where you want it to. Make your melee and ranged attacks deal more radiant/positive energy damage than if you used light, see in blinding light from sunlight spells, empower radiant spells twice as much, and enable others to shed sunlight instead of just regular light. 

Muunatt - Moon - 1,500gp

Examples: Direct moonlight to shine where you want it to, manipulate the light of the moon to deal radiant damage, manipulate the shadows created from the moon's light, or become able to see in the dark by stealing moonlight to light your path. Control the tides, know the tides, navigate by moonlight with greater ease, connect with moon entities and creatures of the night. See in moonlit darkness as if you had darkvision temporarily, or convert moonlight into radiant energy/positive energy. 

Saturatt - Storm - 2,200gp

Examples: Control stormy weather in a greater capacity than using the water rune or the air rune, contain pockets of lightning, empower your weapons with wind, ice, lightning, and thunder, connect with the storm to tell if the story is divine or natural, masterfully navigate stormy weather by being able to see through the storms heavy torrents of rain, direct the wind of the storm away from yourself, push the storm to greater heights and use it against your enemies.

Onrii - Growth - 1,000gp

Examples: Manipulate plants to grow more quickly, manipulate life to change in organic ways, hasten the growth of animals, plants, and other organisms, direct spells that create plants to make a wider radius of plant life.



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The Mortal Essentia

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The Lands Essentia