Avrae

You are the primary avian species on Abraeas’Dor, the original species of the Aevorrian Empire that have since spread across the other realms of the plane and throughout other planes of existence. Your people are the origin species that lead to other avian offshoots like the Aaracockra, Kenku, and Owlin, and more recently the Heiri. You are the origin species of all other avian races and are the rulers of other avian peoples in empires like Aevorr. 

Your mortal species has gone through millions of years of evolution and genetic modification as the first mortal species to exist in the history of the universe. Your people ruled for 150 million years before your fall at the hands of your own furious gods, and now your people live subjugated to their every whim as punishment for your brashness and hubris. You are masters of technology, intelligent beyond most other mortal species, and have significant advantages over the avian species that came after you or evolved separately from your kind.

Your people are tall, ranging between 7 foot 3 inches to 16 foot 10 inches, depending on subspecies. Some are larger, bulkier, or more slender than others of your same subspecies. Your people have long arched wings and a pair of smaller wings on your hips, with retractable talons on both your hands and long feet. Your body ranges in colors depending on your subspecies, including dark muted colors for Hunters, bright and colorful for Radians, and any mixture of colors both bright and dark for Genesians.


Avrae Base Template:

Ability Score Improvements 

  • 5e - You gain a +2 bonus to Dexterity and a +1 bonus to your Intelligence

  • 3.5e - You gain a +3 bonus to Dexterity, a +2 bonus to your Intelligence, and a -3 debuff to Strength

Species - You are Humanoid

Size - You are Medium - Large Size

Movement Speed - You have a base movement speed of 30ft and a fly speed of 30ft

Proficiencies - You gain proficiency with Acrobatics(5e)/Tumble(3.5e) and the Investigation(5e)/Appraise(3.5e) skills. You are proficient in working on technology that does not use magic. You are also proficient in firearms, including Laser Weapons. You are able to reload firearms as a Bonus Action(5e)/Swift Action(3.5e). If you hail from Aevorr, you will start the campaign with a firearm. 

Engineer - Your species is exceptional at engineering, managing technology, repairing technology, and capable of using almost any piece of technology in the world. You can control, fly, navigate with, and use any piece of technology. You have the skill Knowledge(Engineering)(3.5e) and advantage on checks to use technology(5e).

Anti-Magic Species - Your species is not built for casting spells, as your original gods have forbidden your people from casting spells, crafting magic items, or using magic items. If you are from the empire of Aevorr, you struggle to use magic items(Use Magic Device(3.5e)/Take 24 hours to attune to magic items(5e)). If you hail from another empire, you still struggle to use magic items due to racial debuffs of -3 debuff to Use Magic Device(3.5e)/take 3 hours to attune to magic items. 

Light Armor Masters - Your species is able to wear all light armor and have no limit to your dexterity bonus(3.5e)/ or can double your dexterity bonus range while wearing light armor. Your armor does not give any debuffs(3.5e) and your light armor can be repaired by you in 1 hour due to your specific training in fixing, wearing, and using light armor.


Hunter Avrae

Night Stealth - The Darkwing Avrae subspecies is exceptionally stealthy at night and when there are shadows to fly and move through. You gain advantage on Stealth checks(5e)/gain a +5 bonus to your Move Silently/Hide checks while under shadow or under the cover of night(3.5e). 

Darkvision - Your subspecies has Darkvision out to 60ft

Echo-Location - In the dark, your senses are amplified. You gain blindsight of 20ft while in complete darkness(5e & 3.5e). 

Silent When Necessary - Your subspecies does not see the need to speak loudly unless the situation requires it, and your kind are skilled with quiet environments. When you cast a spell, make an attack, or perform an action that would normally make a lot of noise, you can make a Stealth check(5e)/Move Silently check(3.5e) to reduce the volume of your action, attack, or spellcast. Meeting or surpassing a DC 15 check enables you to take the action, make the attack, or cast the spell without making any noise. 

Strong, Carnivores Stomachs - Your subspecies is reminiscent of vultures. You can eat other animals, other humanoids, and eat raw meat and bone without getting sick. Your people, the Darkwing Avrae are known for cannibalizing their dead instead of burying them. Your stomach is stronger than most, and you have advantage on checks to resist getting physically sick or poisoned(5e & 3.5e).


Radian Avrae

Solar Stealth - The Radian Avrae are a light winged and are similar to owls in appearance, most appearing in the same colors as a Snowy Owl. Your subspecies is capable of disappearing in sunlight, under torchlight, or under magical effects that produce light. You can turn Invisible for 1 minute, 1/Long Rest(5e)/ or 1/Day(3.5e). In addition, your feathers are designed to absorb sunlight and reflect it. While flying, you are hard to see and hard to hit with ranged spells and ranged attacks. Attackers must make a Wisdom save of DC 14 to hit you while flying in direct sunlight(5e)/ or you gain a +3 natural armor bonus while in direct sunlight(3.5e)

Voice of a Songbird - Your subspecies of Avrae are known for their incredible singing voices. You are proficient in Performance(5e)/or Perform(Singing) and are able to replicate other voices, singing voices, songs, and general performances as an innate ability.

Acrobatic Talents - Your subspecies of Avrae are quite adept at acrobatics, balancing, and performing dextrous maneuvers. You are proficient in Acrobatics(5e), Balance(3.5e) and Sleight of Hand(5e & 3.5e). 


Genesis Avrae:

Greater Flight - Your subspecies of Avrae, the original Avrae, are capable of greater flight distances and speeds without becoming tired. Your movement speed for walking and flying are increased by 10ft. 

Air Spirit Abilities - Your subspecies was designed to share the basic traits of air spirits and air elementals from previous worlds. Your kind are able to control wind and air. As an Action(5e)/Standard Action(3.5e), you can borrow the power of the air. You can use your Reaction(5e)/Immediate Action(3.5e) to create a gust of wind to grant a +2 bonus to your AC(5e) against the ranged attack made against you/Natural Armor Bonus of +2 for the duration of the ranged attack action.

Greater Strength - Your subspecies of Avrae are stronger than all other Avrae subspecies. You ignore your Strength debuff(3.5e)/Replace your +2 bonus to Dexterity with a +1 bonus to Dexterity and a +1 bonus to your Strength Score(5e).

Hunter’s Instinct - Your subspecies is built to be hunters, predators, and warriors. You gain proficiency with Investigation and Survival skills/(5e)/ or Survival, Spot, and Search skills(3.5e)

Size -  You are large sized



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