Tribes of Kerth
The monstrous and humanoid empire that patrols the atmos, the Draco’Khallians greatest enemy, and masters of genetic mutations and genetic manipulations, alongside monstrous creatures ridden into battle. The protectors of other nations against Draco’Khall in the modern age(the 12th age).
Once populated by elves, dwarves, humans, and many other strange humanoid subspecies that achieved advanced biological evolution through genetic mutations and the process of splicing their DNA with the chimeric creatures roaming their lands. After about 3,000 years of continued progress, mount training, and advancing arcane and maggi-tech innovation, the Tribes of Kerth stand as a rapidly growing and threatening presence in the atmos, fighting against the draconic empire of Draco’Khall, preventing the forceful takeover the entire atmos by the original draconic empire.
The youngest people in the entire world as of the 12th age, the Tribes of Kerth have origins tracing outside of the prime mortal plane and a long history with the dragon species, making them enemies for far longer than they have been present on Abraeas’Dor. With ties to the empire of Borr in the last 2,000 years, the Kerthiian people take on a similar challenge in the atmos that Borr does on the surface.
This empire is entirely nomadic, living on colossal floating islands, blimps, and massive airship installations in the sky. Their shamanistic and tribal culture has been united and split many times, with the current era having three large tribes that struggle to unify but do not war with one another.

