Naherin

You are Naherin, the first native humanoid species of Arsham. Your people all tend to live in the Empire of Abirria, and have lived there with very little migration for many millennia. Your people are tall and willowy, not often very bulky or strong, and your people are known for their powerful connection to the Arcanum and the Heira Veil. As the most notorious and powerful casting species in the world, you are gifted with a number of unique abilities and are able to even cast spells without using spell slots on certain occasions. 

As children of the arcane, servants of Quenem, the abirrian goddess of earth and magic, your people have many thriving communities based around intelligence, wisdom, and the sharing of knowledge. It is not uncommon to find Naherin in study groups as leaders, to find Naherin running magic stores, or to find Naherin thriving in Wizards towers as high mages.


You are a part of the most magical species in the known world, and your people stand out among others due to their innate gifts for spellcasting. The greatest mages and priests of Abraeas’Dor are often Naherin. 

Your species is marked with tall, willowy, and slender figures, pointed features, and sharp, cunning smiles. Your people can stand between 6ft at minimum to 12ft tall and take up a large space. Your skin is often a dark green, light blue, or pale grey, and your eyes strike people with curiosity, as most of your people’s eyes are an icy bluish grey, pale white, or all black. Your people do not put on too much muscle mass and instead gain more advantage through intelligence, wisdom, and charisma, making a fighting Naherin even more rare.


Naherin Species Template

Ability Score Improvements 

  • 5e - You gain a +2 in Intelligence and +1 in Dexterity, Wisdom, or Charisma(Choose One).

  • 3.5e - You gain a +2 in Intelligence or Wisdom, +2 in Charisma, and -2 in Strength

Movement Speed - Your base Movement Speed is 30ft

Species - You are humanoid

Size - You are medium to large size(tall and slender)

Proficiencies - You are proficient with the Arcana skill(5e)/Spellcraft skill(3.5e) and Religion Skill(5e)/Use Magic Device Skill(3.5e)

Darkvision - You have darkvision out to 60ft

Spellcasting - You are proficient with any cantrip from the Wizard Spell List and one first level spell from the wizard spell list at 1st level.

Empowered Arcanum - You are naturally gifted with the Arcane, and when you cast a spell for the first time each day, you can cast a 1st through 3rd level spell without using a spell slot. Starting at 10th level, you are able to cast your first spell of the day, all the way up to 4th level, without using a spell slot.

Born of Magic - You are naturally resistant to magical enchantments, and cannot be put to sleep or knocked unconscious through magical means or enchantment means.

Spell Resistant - You are resistant to magic when it is used against you. You have advantage(5e)/gain a +3 bonus to saves against magical spells and their effects(3.5e). 

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