Novans
These humanoids are Abirrian or Borrian, and are descended from the Novarii Birds, and ultimately Arsham’s steed Novarus’Khall. these humanoids are born with dark brown skin with golden veins, glowing golden eyes that are controlled at will, and extremely tall physiques, wingss, 6 summonable sharp wings. These humanoids are known for their incredible natural talents in magic, divine creation spells, and divine healing. They are favored among the Abirrians as ascendant mortals, divinely blessed people from a holy bloodline, and many students of genealogy will find reason to interview the families of these noble people to find out more about their journeys throughout time. The Novarii birds are known to take on humanoid form for entire mortal lives or just to fall in love and sire a child or bless a bloodline of heroes, mages, warriors, or to bless an entire house of Abirrian or Borrian citizens. Their humanoid genes influence the bloodline for up to 300 years of births before the bloodline peters out.
Ability Score Improvements:
5e - You gain a +2 bonus to your Wisdom and a +1 bonus to your Charisma
3.5e - You gain a +2 Bonus to your Wisdom, a +2 bonus to yourCharisma, and a -1 debuff to your Constitution.
Species - You are Celestial
Size - You are Medium
Movement Speed - Your base walking movement speed is 30ft, your fly speed is 30ft
Celestial Flight - You are able to fly at will, and have a fly speed equal to your normal movement speed. While you are flying, you are able to beat your wings and spin your spectral tails to create sunlight in a 30ft cone in the direction of your choosing. Your wing beats and tails create legitimate sunlight, and creatures affected by sunlight, damaged by sunlight, or blinded by sunlight cannot focus their attention on you, take damage from your flight if you focus your created sunlight upon them(2d4 Radiant damage per round), or are blinded by the sight of you.
Divine Passage - You are able to see into the realm of Arsham’s Halls, and communicate with creatures within the great endless passages of the hall, and you are able to glimpse into multiple other afterlives and seek advice from the dead you are familiar with. You are able to speak to these souls in their afterlives as if you both share a common language.
Divine Touch - You are able to imbue your melee and ranged weapons with radiant light. Your weapon glows with radiant light and fire when you activate this ability as a Bonus Action(5e)/Swift Action(3.5e), making your attack deal an additional 1d4+1 Radiant damage on a hit. This empowerment of your weapon lasts for 1d4 rounds before ending. This can only affect one weapon at a time.You can use this ability 1/Day.
Proficiencies: You are proficient in Perception(5e)/Spot and Listen(3.5e), and have a +4 bonus to Knowledge(Religion) Checks(3.5e).
Cantrips: You are able to cast a cantrip from the Cleric or Paladin spell list and add it to your known spells.

